You can, for a few rewards, but there's no major reason to. You don't actually have to grind down the big number at all. You maybe a good handful of minimum payments and then there's a story reason why it's done. Though it is worth mentioning at least this about the debt system: eventually, it's pulled and you're not actually required to pay it back. It's not going to suddenly change to something other than what it is. If you're not into the structure, the side chapters and character focused elements, the main plot, Elle and Ludger, etc. If you don't like it, I don't know what to tell you. Ultimately, I think it's a great sequel and is better than the first game in a lot of ways (not every way). How much effort they went to make sure there was new stuff. and then completely changing the entire leveling system to the Allium Orb when just reusing the Lilium Orb would have been easy and reasonable. The fact that they completely reworked the battle system and changed literally every single character, rebalancing and changing all of their abilities, adding new ones. Why wouldn't it reuse assets? And how is that a bad thing? If anything, the most surprising part of Xillia 2 to me is how many new assets it has. It takes place in the same world, with the same characters and was released in the same console generation. Like any system in any game, from bounties to fishing to minigames to side quests to whatever.Īnd yes, of course there are reused assets from Xillia. Once in the village, a small cutscene will occur and you will find that Julius will teach you a little about the history of Tales of Xillia Milla 2 will then make his appearance before departing just as quickly. It's not like the game is particularly short and has to be lengthened. It's definitely meant to extend the gameplay. The idea that content being added to a game is designed to extend gameplay is a given. There are a lot of epilogue-like character. The sequel has a mostly all new plotline. There is a lingering issue that is raised in the sequel because it isn't fully resolved, but it doesn't make the first game feel incomplete. The major plot threads are resolved and the characters get some resolution. There are a lot of cool unlockables, fun side bosses and other things you can do, but essentially none of it is mandatory. Tales of Xillia has a fairly direct ending. Any average game will have significantly more diversionary stuff that you're pushed through anyway, it's just this is more obvious and visible so people sometimes get worked up over it and it gets a bad reputation like it's this insane, deep, mandatory time sink that will take dozens of hours. The debt system is something that realistically only needs about 90-120 minutes of actual investment in the entire run time of the whole game to get through if you just want to push through the main story. I'm not saying you have to like it, but I never thought the skits and cutscenes were even a tiny bit awkward. Going for something new doesn't mean the old thing was bad. Lots of great ideas and mechanics and design decisions in the Tales series weren't repeated. I definitely disagree that Ludger being silent was a bad choice and your supposition is also off base that because they didn't do it again yet immediately means it was bad.
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